Notes on the methodology of pervasive gaming

  • Authors:
  • Bo Kampmann Walther

  • Affiliations:
  • Centre for Media Studies, University of Southern Denmark, Odense M, Denmark

  • Venue:
  • ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
  • Year:
  • 2005

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Abstract

The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space. Categories and Subject Descriptors: H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities. General Terms: Performance, Human Factors, Theory.