WYSIWIS revised: early experiences with multiuser interfaces
ACM Transactions on Information Systems (TOIS)
Local tools: an alternative to tool palettes
Proceedings of the 9th annual ACM symposium on User interface software and technology
Awareness through fisheye views in relaxed-WYSIWIS groupware
GI '96 Proceedings of the conference on Graphics interface '96
On computer supported collaborative writing tools for distributed environments
CSC '95 Proceedings of the 1995 ACM 23rd annual conference on Computer science
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital Game-Based Learning
Coping with Uncertainty in a Location-Based Game
IEEE Pervasive Computing
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Mobile technologies offer the opportunity to embed learning in a natural environment. This paper describes the design of the Ubi-CrossWords prototype, a project built to explore the opportunities to support learning through an orientation game in a mixed reality environment. The paper first introduces the scenario and then describes the general architecture of the prototype. Then the paper explores how using mobile technologies in direct physical interaction with space and with other players can be combined with principles of engagement and self-motivation to create a powerful learning experience. Finally it presents the underlying architecture, Mobile WebTalk, a mixed collaborative virtual environment framework mainly used for collaborative educational aims, to support in a flexible way both stationary and mobile players. We explore the use of heterogeneous collaboration through a software architecture, running on mobile devices, able to configure itself on the basis of an XML declaration representing workspace and interaction rules shared with the 3D stationary users.