Personal and Ubiquitous Computing
Proceedings of the third Nordic conference on Human-computer interaction
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Designing sound for a pervasive mobile game
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Coping with Uncertainty in a Location-Based Game
IEEE Pervasive Computing
Playing different games on different phones: an empirical study on mobile gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mobile gaming: Industry challenges and policy implications
Telecommunications Policy
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The research is focused on developing pervasive and persistent game concepts that are most suitable for contemporary mobile phones. The analysis of the emotional responses of the testplayers in the first play-test and of the game prototype The Songs of North pointed at some key challenges to be met in order to successfully design pervasive mobile games that provide pleasant gameplay experiences: overcoming and exploiting the technical limitations and uncertainties, inventing means to ensure the sufficiency of meaningful tasks, and paying special attention to social playability and acceptance.