Challenges for pervasive mobile game design: examining players' emotional responses
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Computer
Assessing new cell phone text and video services
Telecommunications Policy
Toward Next-Gen Mobile AR Games
IEEE Computer Graphics and Applications
Exploring a heterogeneous and fragmented digital ecosystem: Mobile content
Telematics and Informatics
It’s Time to Eat! Using Mobile Games to Promote Healthy Eating
IEEE Pervasive Computing
Mobile application market: A developer's perspective
Telematics and Informatics
Mobile application development: web vs. native
Communications of the ACM
Challenges and business models for mobile location-based services and advertising
Communications of the ACM
Mobile service innovation: A European failure
Telecommunications Policy
From the outside in: Consumer anti-choice and policy implications in the mobile gaming market
Telecommunications Policy
Analysing m-commerce research: technology, applications and research themes
International Journal of Mobile Communications
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Mobile games are a prime example of a successful mobile application and demonstrate the increasing range of platforms for the media and entertainment industries. Against this convergent background, this paper introduces the basic features of the mobile gaming market and its industrial ecosystem together with its main actors and activities. The focus of the paper lies in the challenges ahead for the evolution of mobile applications into a potentially dominant game platform and the possible disruptions along this road. The deep personal relationships between users and their mobile devices are considered to further explore the link between mobile games, players' strategies and pending techno-economic developments. The paper concludes with a brief discussion of some policy options to assist with the development of this domain.