OZCHI 2010 Doctorial Consortium application
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
The MONARCA self-assessment system: a persuasive personal monitoring system for bipolar patients
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CHI '12 Extended Abstracts on Human Factors in Computing Systems
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DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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It's never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food's healthiness determines the game's outcome. An examination of the game's design provides insight into the potential of deploying health games on mobile phones.