Dynamic presentation of asynchronous auditory output
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Sonic City: Prototyping a Wearable Experience
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
ACM Transactions on Applied Perception (TAP)
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Audio games: new perspectives on game audio
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Challenges for pervasive mobile game design: examining players' emotional responses
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the international conference on Advances in computer entertainment technology
An exploratory study on non-visual mobile phone interfaces for games
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
Design, implementation and evaluation of audio for a location aware augmented reality game
Proceedings of the 3rd International Conference on Fun and Games
Hearing is believing: evaluating ambient audio for location-based games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Randomized psychoacoustic model for mobile, panoramic, heritage-viewing applications
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A play-test with 19 players was conducted over a two-week period. The results imply that using sound information can facilitate physical movement as a main game mechanic. However, using sound to convey information is still an unfamiliar game mechanic to many sighted players. The research highlights the importance of social playability in the sound design of mobile games. Also, some insights on the role of sound in producing immersive gaming experiences are discussed.