Design, implementation and evaluation of audio for a location aware augmented reality game

  • Authors:
  • Natasa Paterson;Katsiaryna Naliuka;Soren Kristian Jensen;Tara Carrigy;Mads Haahr;Fionnuala Conway

  • Affiliations:
  • Trinity College Dublin, College Green, Dublin, Ireland;Trinity College Dublin, College Green, Dublin, Ireland;Trinity College Dublin, College Green, Dublin, Ireland;Trinity College Dublin, College Green, Dublin, Ireland;Trinity College Dublin, College Green, Dublin, Ireland;Trinity College Dublin, College Green, Dublin, Ireland

  • Venue:
  • Proceedings of the 3rd International Conference on Fun and Games
  • Year:
  • 2010

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Abstract

In this paper, the development and implementation of a rich sound design, reminiscent of console gaming for a location aware game, Viking Ghost Hunt (VGH) is presented. The role of audio was assessed with particular attention to the effect on immersion and emotional engagement. Because immersion also involves the interaction and the creation of presence (the feeling of being in a particular place) these aspects of the sound design were also investigated. Evaluation of the game was undertaken over a three-day period with the participation of 19 subjects. The results gained imply that audio plays an important role in immersing a player within the game space and in emotionally engaging with the virtual world. However, challenges in regards to GPS inaccuracy and unpredictability remain, as well as device processor constraints, in order to create an accurate audio sound field and for the real-time rendering of audio files.