An investigation into the use of spatialised sound in locative games

  • Authors:
  • Kirsten Cater;Richard Hull;Tom Melamed;Robin Hutchings

  • Affiliations:
  • University of Bristol, Bristol, United Kingdom;Hewlett-Packard Laboratories, Bristol, United Kingdom;Hewlett-Packard Laboratories, Bristol, United Kingdom;University of Bristol, Bristol, United Kingdom

  • Venue:
  • CHI '07 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2007

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Abstract

This paper shows how spatialised sound can be used to guide users around a located gaming environment. Thus far, despite growing interest in delivering location-relevant media information to users, accurate delivery of virtual spatialised sound using limited-processing portable devices, such as Personal Digital Assistants (PDAs), has not yet been explored. The use of spatialised sound allows users to judge accurately which direction a virtual sound is coming from through a pair of stereo headphones. The initial findings of this research demonstrates that spatialised sound can be used to navigate users in a locative game running on a PDA.