Framework for evaluation of networked mobile games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
User experiences with mobile phone camera game interfaces
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Challenges for pervasive mobile game design: examining players' emotional responses
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Ancient runes: using text input for interaction in mobile games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Design and implementation of a built-in camera based user interface for mobile games
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Puzzle games: player strategies across different interaction modalities
Proceedings of the 4th International Conference on Fun and Games
An analysis of player strategies and performance in audio puzzles
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
An investigation of the smartphone user's in-game purchase intention
International Journal of Mobile Communications
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With the growing popularity of mobile phone gaming, design issues with mobile phone games have become more important. Given the complexity of designing games for mobile phones, game developers must understand how mobile phone users' gaming experiences are like when using different types of phones. This paper examines users' gaming experiences in playing three types of games on three different types of phones. It is found that users have different preferences when playing different games on certain phones. Some games are more suitable to be played on mobile phone than others. Easy control and fewer levels of difficulties are the two main issues for consideration in designing mobile phone games. It is recommended that game designers design specific types of games for different mobile phone interfaces. Mobile phone manufacturers need to consider gamers' requirements for the type of games they intend to include in the mobile phone.