Reasoning about naming systems
ACM Transactions on Programming Languages and Systems (TOPLAS)
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide
Taking on the masses with mobile messaging TV
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Playing different games on different phones: an empirical study on mobile gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
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Mobile phones are often carried in the pocket making them available for gaming any time. Mobile games typically rely on the joystick for input, but quality of the joystick is very different in the different devices. This paper presents Ancient Runes, a multiplayer mobile game that uses text input as the primary method for interacting with the game and other players. The players are required to type in the spells, such as "Quicksand" in order to cast the spells. We have evaluated the game with twenty players, and the results of our qualitative research suggest the game mechanism is very suitable for mobile gaming, and that the female audience might like this kind of a game.