Ancient runes: using text input for interaction in mobile games

  • Authors:
  • Elina M. I. Koivisto;Riku Suomela;Ari Koivisto

  • Affiliations:
  • Nokia Research Center, Tampere, Finland;Nokia Research Center, Tampere, Finland;Nokia Research Center, Tampere, Finland

  • Venue:
  • Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
  • Year:
  • 2006

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Abstract

Mobile phones are often carried in the pocket making them available for gaming any time. Mobile games typically rely on the joystick for input, but quality of the joystick is very different in the different devices. This paper presents Ancient Runes, a multiplayer mobile game that uses text input as the primary method for interacting with the game and other players. The players are required to type in the spells, such as "Quicksand" in order to cast the spells. We have evaluated the game with twenty players, and the results of our qualitative research suggest the game mechanism is very suitable for mobile gaming, and that the female audience might like this kind of a game.