3d Computer Graphics
Towards realistic mobility models for mobile ad hoc networks
Proceedings of the 9th annual international conference on Mobile computing and networking
Access and mobility of wireless PDA users
ACM SIGMOBILE Mobile Computing and Communications Review
Analyzing the impact of mobility in ad hoc networks
REALMAN '06 Proceedings of the 2nd international workshop on Multi-hop ad hoc networks: from theory to reality
Improving end-to-end quality-of-service in online multi-player wireless gaming networks
Computer Communications
Playing different games on different phones: an empirical study on mobile gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mobile phone gaming (a follow-up survey of the mobile phone gaming sector and its users)
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components acts as a detailed representation of real-world characteristics. The combination of these models allows a realistic modeling of mobile gaming scenarios. The main contribution of our approaches is a new class of mobility models, which are purely based on strategies derived from real-world scenarios. This allows us to simulate the behavior and the movement of users and groups, and the communication aspects, and thus, it facilitates a creation of test beds for mobile applications. These simulated users interact, e.g. communicate, with each other and are able to move purposeful as well as to build groups spontaneously depending on the similarity of their goals or individual strategies. The paper presents an analytic discussion of the framework, its architecture, and the current state of its implementation.