User case study and network evolution in the mobile phone sector (a study on current mobile phone applications)

  • Authors:
  • Tobias Fritsch;Hartmut Ritter;Jochen Schiller

  • Affiliations:
  • Freie Universität Berlin, Berlin, Germany;Freie Universität Berlin, Berlin, Germany;Freie Universität Berlin, Berlin, Germany

  • Venue:
  • Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
  • Year:
  • 2006

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Abstract

Networked games are becoming more and more important in the last years. One major focus is reducing the size and increasing the portability of the game devices. Therefore mobile phones are becoming a very popular platform for games. Their availability and rapidly increasing technology also promote them as a valid gaming device option.Nevertheless there are other portable game devices, such as the new age handhelds (Nintendo DS and PSP) or PDA's. Our user case study focuses on the differences between those gaming platforms, their capability of handling new age games and multimedia expectations and their used technology. Thus this paper should not only give an introduction into the current multimedia (gaming) handheld technology, it will also evaluate players' individual preferences. Afterwards it will compare social deterministic such as age, income and gender with their mobile phone preference.The aim of this research approach is an analysis of current portable game devices, based on a testbed to see how player behavior is influenced by the impairments of the mobile devices (reduced input capabilities and small display size).