CRIWG '00 Proceedings of the 6th International Workshop on Groupware
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets
ICEC '03 Proceedings of the second international conference on Entertainment computing
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Identifying MMORPG bots: a traffic analysis approach
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Personal behavior and virtual fragmentation
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Identification of professional players in an online community: a case study
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Branded with a scarlet "C": cheaters in a gaming social network
Proceedings of the 21st international conference on World Wide Web
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Within the last few years the game market has seen a tremendous growth. On pair with that, the way games are played has also evolved. Not only the community and variety of gaming has grown in numbers; the way games are understood has fundamentally changed. In fact terms like "hardcore" and "casual" became well known in the player scene. Even so called pro-gaming (professional gaming for money - like sportsmen) has led to tournaments and world championships. The underlying social deterministic and the changing player behavior are responsible for upcoming game design. First of all one must understand the user's perspective to find effective solutions for open problem fields. This paper introduces a large user survey about hardcore player behavior and gaming. It will show correlations between game types, deterministic factors, game related behavior and different ways of approaching games. Furthermore it features a detailed statistic analysis with surprising results.