User experiences with mobile phone camera game interfaces

  • Authors:
  • Sam Bucolo;Mark Billinghurst;David Sickinger

  • Affiliations:
  • Queensland University of Technology;University of Canterbury;University of Canterbury

  • Venue:
  • MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
  • Year:
  • 2005

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Abstract

This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface is compared with a phone camera interface to detect the phone translation and tilt to control a ball's movement within various levels of difficulty of a virtual maze game. Game completion times together with the resultant user experience for each of the games was collected during the studies. Results indicate that the joystick control provided the fastest completion times for each game, but with the lowest levels of user engagement. The Tilt interface, although perceived as challenging by the participants, provided the greatest level of user involvement, independent of game complexity. The design of appropriate human interfaces which go beyond the standard phone keypad is suggested. The selection and design of these interfaces should also consider the intended user experience for the game.