Embodied user interfaces for really direct manipulation
Communications of the ACM
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
Creating entertainment applications for cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
User experiences with mobile phone camera game interfaces
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Evolution of 3D mobile games development
Personal and Ubiquitous Computing
Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
Push the study to the App store: evaluating off-screen visualizations for maps in the android market
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Dynamic versus static peephole navigation of VR panoramas on handheld devices
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Mobile 3D graphics and virtual reality interaction
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Brain interaction for mobile games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the 10th asia pacific conference on Computer human interaction
FittsTilt: the application of Fitts' law to tilt-based interaction
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Mobile gaming with indirect sensor control
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Exploring user input metaphors for jump and run games on mobile devices
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
My App is an Experiment: Experience from User Studies in Mobile App Stores
International Journal of Mobile Human Computer Interaction
Exploring tilt-based text input for mobile devices with teenagers
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Mobile phones offer considerable challenges for game developers, and not least among them is the user interface, which is primarily optimized for number entry rather than for playing games. In fact, due to the limitations one of the most desirable criteria for mobile games has the design of games controlled by a one-button interface. However, this type of interface has only been seen as applicable for casual games, where mastering the interface is de-emphasized. As a number of mobile phones are starting to appear with 3-D accelerometers, game developers have the opportunity to investigate new interface mechanisms. In this article we illustrate how accelerometers provide the possibility of a no-button mobile game. While 3-D accelerometers offer a range of possible interface mechanisms, the one that requires minimal signal processing and no external references is motion, and in particular, tilt, and as such is eminently suitable for mobile phones. In this article we explore a tilt interface for a 3-D graphics first-person driving game titled Tunnel Run, and compare the user experience playing the same game with a traditional phone joypad interface and with a tilt interface in two different modes. The results show that the tilt interface was experienced as fun, and certainly seemed more attractive to players, who said they would not have played this type of game otherwise.