Symbian OS Communications Programming
Symbian OS Communications Programming
Wireless J2me Platform Programming
Wireless J2me Platform Programming
Wireless Game Development in C/C++ with Brew
Wireless Game Development in C/C++ with Brew
Moving Java into Mobile Phones
Computer
OSs Battle in the Smart-Phone Market
Computer
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
Computers in Entertainment (CIE) - 3rd anniversary issue
A massively multi-authored mobile surrealist book
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Using a camera phone as a mixed-reality laser cannon
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Using “tilt” as an interface to control “no-button” 3-D mobile games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Using mobile phones to reveal the complexities of the school journey
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Motion controlled mobile 3D multiplayer gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Addressing mobile phone diversity in ubicomp experience development
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Using deliberate ambiguity of the information economy in the design of a mobile location based games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Experimenting Through Mobile 'Apps' and 'App Stores'
International Journal of Mobile Human Computer Interaction
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Cellular phones offer a whole range of interesting and exciting possibilities for entertainment systems coupled with a very resource-constrained environment. In this article we consider the possibilities currently achievable through the example of a networked sports service. Applications that keep users up-to-date with sports results and playing fantasy team games, based on the results of actual events, are well established on the Internet; they attract millions of subscribers world-wide. As yet, the sports results services on cellular phones, even within countries that offer 3G services, are by and large SMS or WAP-based, and there are no dedicated fantasy team game services for cellular phones. In this article we present a novel application using GPRS that not only keeps users up-to-date, wherever they are, with the events of the English Premier Football League, but also provides the opportunity of playing a real-time fantasy football game as these events transpire. As we are seeing moves by cellular phone manufacturers to adopt standardized operating systems, we compare application development in Symbian, Brew, and J2ME. Although J2ME is not an operating system, it has, up until recently, been the only means of cross-platform application development for cellular phonesThis application not only takes advantage of the "nature" of the cellular network, rather than porting existing services off the Internet, but radically improves currently available services in terms of cost and efficiency. It also highlights the fact that resource constraints on a cellular phone are not a bar to creating compelling content. This technique could be applied to a whole range of sports from Formula 1 to baseball.