Creating entertainment applications for cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evolution of 3D mobile games development
Personal and Ubiquitous Computing
Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
3D Motion Control of Connected Augmented Virtuality on Mobile Phones
ISUVR '08 Proceedings of the 2008 International Symposium on Ubiquitous Virtual Reality
Poker surface: combining a multi-touch table and mobile phones in interactive card games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
An exploration of distributed mobile audio and games
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
SensoDroid: multimodal interaction controlled mobile gaming
Proceedings of the 13th International Conference on Humans and Computers
Cell phone puppets: turning mobile phones into performing objects
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Mobile gaming with indirect sensor control
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this type of control are extremely difficult to design and thus far it has been primarily utilized for casual games. As a number of mobile phones are starting to appear with accelerometers, mobile game developers have the opportunity to investigate new interaction mechanisms and as this paper we illustrate how accelerometers can greatly simplify the interaction for 3D graphical action games. In particular we present the design and user trials for a novel motion controlled 3D Bluetooth multiplayer space game. The results show that this experience is seen as fun and much more intuitive for gamers and non-gamers alike.