SensoDroid: multimodal interaction controlled mobile gaming

  • Authors:
  • Thomas Reufer;Martin Panknin;Christian Geiger

  • Affiliations:
  • University of Applied Science, Düsseldorf, Germany;University of Applied Science, Düsseldorf, Germany;University of Applied Science, Düsseldorf, Germany

  • Venue:
  • Proceedings of the 13th International Conference on Humans and Computers
  • Year:
  • 2010

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Abstract

The market for mobile devices is constantly growing, as is the market for electronic entertainment such as computer games. Mobile entertainment applications will soon have a significant share of today's software market. Since the latest success of innovative interaction devices e.g. the Wiimote, Sony Move and Microsoft Kinect many experts forecast a great potential for mobile gaming driven by these new interaction techniques. Following this trend, the goal of this project is to develop a simple mobile game and integrating the mastering of multimodal interactions techniques as core game concept. The conception and realization of this application for mobile devices followed an iterative design approach dedicated to the efficient design on multimodal post WIMP interfaces, also known as reality based user interfaces [3].