Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motion controlled mobile 3D multiplayer gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games
SBGAMES '09 Proceedings of the 2009 VIII Brazilian Symposium on Games and Digital Entertainment
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Puzzle games: player strategies across different interaction modalities
Proceedings of the 4th International Conference on Fun and Games
An analysis of player strategies and performance in audio puzzles
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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The market for mobile devices is constantly growing, as is the market for electronic entertainment such as computer games. Mobile entertainment applications will soon have a significant share of today's software market. Since the latest success of innovative interaction devices e.g. the Wiimote, Sony Move and Microsoft Kinect many experts forecast a great potential for mobile gaming driven by these new interaction techniques. Following this trend, the goal of this project is to develop a simple mobile game and integrating the mastering of multimodal interactions techniques as core game concept. The conception and realization of this application for mobile devices followed an iterative design approach dedicated to the efficient design on multimodal post WIMP interfaces, also known as reality based user interfaces [3].