Data-driven persona development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design planning by end-user web developers
Journal of Visual Languages and Computing
Theorizing mobility in community networks
International Journal of Human-Computer Studies
Personas: from theory to practices
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Defining personas in games using metrics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
A expressão da diversidade de usuários no projeto de interação com padrões e personas
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
FEATURE: As we may speak: metaphors, conceptual blends, and usability
interactions - Design Fiction
W41K: digitally augmenting traditional game environments
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Communicating through gestures without visual feedback
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Self Care System to Assess Cardiovascular Diseases at Home
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
User-Centered Evaluation of the Responsiveness of Applications
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Proceedings of the 27th ACM international conference on Design of communication
Design alter egos: constructing and employing fictional characters in collaborative design sessions
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
User modelling: the consideration of the experience of time during journeys in public transportation
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Wearable and mobile system to manage remotely heart failure
IEEE Transactions on Information Technology in Biomedicine - Special section on body sensor networks
Rule based GUI modification and adaptation
CompSysTech '09 Proceedings of the International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing
Performative artefacts: users "speaking through" artefacts in collaborative design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Evolving interactions: agile design for networked media performance
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Effects of facial similarity on user responses to embodied agents
ACM Transactions on Computer-Human Interaction (TOCHI)
Standardizing interaction design education
Computers & Education
How power users help and hinder open bug reporting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The mystique of numbers: belief in quantitative approaches to segmentation and persona development
CHI '10 Extended Abstracts on Human Factors in Computing Systems
It is normal to be different: Applying inclusive design in industry
Interacting with Computers
Ahab's leg: exploring the issues of communicating semi-formal requirements to the final users
CAiSE'10 Proceedings of the 22nd international conference on Advanced information systems engineering
Integration of user interface design process
Proceedings of the 11th International Conference on Product Focused Software
Persona cases: a technique for grounding personas
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch display using combination of FTIR and HD LCD
Proceedings of the 13th International Conference on Humans and Computers
SensoDroid: multimodal interaction controlled mobile gaming
Proceedings of the 13th International Conference on Humans and Computers
Proceedings of the IX Symposium on Human Factors in Computing Systems
POLVO - software for prototyping of low-fidelity interfaces in agile development
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Rule based framework for intelligent GUI adaptation
Proceedings of the 12th International Conference on Computer Systems and Technologies
Riding the technology wave: effective dashboard data visualization
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A case study on using social media for e-participation: design of initiative mapper web service
Proceedings of the 5th International Conference on Theory and Practice of Electronic Governance
Description and application of core cloud user roles
CHIMIT '11 Proceedings of the 5th ACM Symposium on Computer Human Interaction for Management of Information Technology
iUCP – estimating interaction design projects with enhanced use case points
TAMODIA'09 Proceedings of the 8th international conference on Task Models and Diagrams for User Interface Design
Interaction scenarios for HRI in public space
ICSR'11 Proceedings of the Third international conference on Social Robotics
MeCasa: a family virtual space
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The relationship between industrial design and interaction design in product development activities
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Prototyping as a powerful tool in a user centered innovation process
Proceedings of the Companion Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Designing a user interface to manage recommendations in virtual learning communities
International Journal of Web Based Communities
Designing badges for a civic media platform: reputation and named levels
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Tracing the user experience of participation
Proceedings of the 30th ACM international conference on Design of communication
A conceptual model for HCI design cases
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Algoritmos de clusterização e python científico apoiando modelagem de usuário
Companion Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DesignLibs: a scenario-based design method for ideation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing HMI quality in embedded system development
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
Environment-Centered approach to ICT service design
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
A guide to agile development of interactive software with a "User Objectives"-driven methodology
Science of Computer Programming
Extending the information of activity diagrams with a user input classification
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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