The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FINGER: A language for gesture recognition
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Adaptive blind interaction technique for touchscreens
Universal Access in the Information Society
About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Press On: Principles of Interaction Programming
Press On: Principles of Interaction Programming
Multi-modal exploration
Nearest neighbor search methods for handshape recognition
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Proceedings of the 11th international conference on Computers Helping People with Special Needs
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Tactile Graphics Revised: The Novel BrailleDis 9000 Pin-Matrix Device with Multitouch Input
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Accessible presentation of information for people with visual disabilities
Universal Access in the Information Society
Investigation on effect of prosody in finger braille
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
What You Feel Is What You Get: Mapping GUIs on Planar Tactile Displays
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Haptic emulation of games: haptic Sudoku for the blind
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
A database-based framework for gesture recognition
Personal and Ubiquitous Computing
A tactile windowing system for blind users
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
ICCHP keynote: designing haptic interaction for a collaborative world
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
Enhancing single touch gesture classifiers to multitouch support
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
User-interface filter for two-dimensional haptic interaction
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
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Human-machine interaction by gestures helps to improve communication: it utilizes means of communication which are common to humans but alien to machines. We consider ergonomic, functional and semantic issues in gesture-based interfaces without visual feedback. Such situations arise with the unobtrusive usage of wearable devices but, more importantly, with interfaces for visually impaired persons. We consider the latter scenario -- that of blind users -- in view of forthcoming haptic interface technology and investigate properties of gestural interaction models.