Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
We the Media
About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Building Web Reputation Systems
Building Web Reputation Systems
Undercover User Experience Design
Undercover User Experience Design
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
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Badges are gaining momentum on the social web but known HCI design experiences are very few. In this paper we present a design experience related to badges and named levels for representing reputation within the context of a Civic Media Platform called timu. We describe our design methodology and the exercise we have devised for designing named levels together with users. We then describe our design vision which unites contextual details about timu together with the rhetoric of progression provided by the language proficiency system. In the conclusion we generalise our design results.