Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
User and task analysis for interface design
User and task analysis for interface design
Knowledge representation: logical, philosophical and computational foundations
Knowledge representation: logical, philosophical and computational foundations
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Understanding and Using Context
Personal and Ubiquitous Computing
Case-Based Reasoning in Design
IEEE Expert: Intelligent Systems and Their Applications
Knowledge management with patterns
Communications of the ACM - A game experience in every application
Supporting the cognitive process of user interface design with reusable design cases
International Journal of Human-Computer Studies
About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
Insight into interface design of web-based case-based reasoning retrieval systems
Expert Systems with Applications: An International Journal
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Designing with interactive example galleries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Designers often use previous knowledge during design activities. Case-Based Reasoning (CBR) systems have been used to help designers deal with a large repertoire of past design cases in many domains, like architecture and software. However, we still have little work that addresses Human-Computer Interaction (HCI) design in CBR systems. In general, they focus on specific HCI design artifacts, considering just a few aspects of HCI solutions. In this paper, we review related works to propose an enlarged conceptual model for HCI design cases in CBR systems. The model is flexible and extensible to accommodate different design artifacts, supporting different design processes and cultures. We have evaluated our conceptual model with a qualitative research, in which participants were asked to index and retrieve cases during an HCI design activity, referring to characteristics of context of use, domain, user, user goal, interaction, user interface, and system. The results indicate that CBR systems for HCI design should consider a wide view of the HCI problem and solution spaces, and the proposed conceptual model has great potential to support designers in dealing with a large repertoire of HCI design cases in CBR systems.