About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
Making things talk
Physical computing: sensing and controlling the physical world with computers
Physical computing: sensing and controlling the physical world with computers
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Hi-index | 0.00 |
This short course aims to present prototyping techniques in the contexts of an user centered innovation process. Prototyping is a powerful tool to quickly communicate concepts, obtain feedback from end users and try ideas out. Thus, it has a key role in an innovation process. Apart from that, prototypes are a better option in comparison with more developed solutions due to the lower investment in time and money needed to create it, while still providing relevant information for the development cycle. Strongly based on practical activities, this short course will focus on how and with which purpose prototypes should be built. Additionally, participants will be invited to build various levels of prototypes (from paper to working prototypes) during the 8-hour course.