Splish: A Visual Programming Environment for Arduino to Accelerate Physical Computing Experiences
C5 '10 Proceedings of the 2010 Eighth International Conference on Creating, Connecting and Collaborating through Computing
Kinetic art and embedded systems: a natural collaboration
Proceedings of the 42nd ACM technical symposium on Computer science education
Integrating microcontrollers in undergraduate curriculum
Journal of Computing Sciences in Colleges
Arduino based projects in the computer science capstone course
Journal of Computing Sciences in Colleges
Open software and art: a tutorial
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Prototyping as a powerful tool in a user centered innovation process
Proceedings of the Companion Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Creative and open software engineering practices and tools in maker community projects
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Enactment of inter-subjectivity in phenomenological bodily interaction: a conceptual framework
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Open source software for entertainment
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Toolkit support for interactive projected displays
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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If you're interested in using electronics and programming to create rich interactive experiences with your artwork, designs, or prototypes, Programming Interactivity is the place to start. You'll explore common themes in interactive art and design, like 2D and 3D graphics, sound, physical interaction, computer vision, circuit bending, geo-location and more. This book explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. Programming Interactivity also examines cutting-edge design techniques, and includes discussions with leading artists and designers on projects and theory.