Art and innovation: the Xerox PARC Artist-in-Residence program
Art and innovation: the Xerox PARC Artist-in-Residence program
Rise of the Network Society
The studio as laboratory: combining creative practice and digital technology research
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Aesthetic Computing (Leonardo Books)
Aesthetic Computing (Leonardo Books)
Software Engineering Students meet Interdisciplinary Project work and Art
IV '07 Proceedings of the 11th International Conference Information Visualization
Creativity support tools: accelerating discovery and innovation
Communications of the ACM
A tale of two online communities: fostering collaboration and creativity in scientists and children
Proceedings of the seventh ACM conference on Creativity and cognition
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
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The tutorial is devoted mainly to PhD students, researchers, educators, and artists who are interested to learn, practice, and reflect about software tools for creativity and art. In this work, we chose to focus on open source software and its intersection with art. This choice is motivated by significant related work in open source software and art and available software for art like Processing, Arduino, and Scratch. Four research questions will shape the discussion: 1) Development or use of software? 2) Who are the stakeholders? 3) How to evaluate art and technology works? 4) Are there feelings beyond creativity and amusement one should aim at when designing art and technology expressions?