The creative mind: myths and mechanisms
The creative mind: myths and mechanisms
IEEE Spectrum
End-user manipulation of a knowledge-based system: a study of an expert's practice
International Journal of Man-Machine Studies - Special issue on knowledge-based co-operation
The role of task analysis in systems design
Interacting with Computers
Visual programming in the real world
Visual object-oriented programming
Art and innovation: the Xerox PARC Artist-in-Residence program
Art and innovation: the Xerox PARC Artist-in-Residence program
End user programming/informal programming
ACM SIGCHI Bulletin
Thinking with Diagrams in Architectural Design
Artificial Intelligence Review
Artificial Intelligence and Creativity: An Interdisciplinary Approach
Artificial Intelligence and Creativity: An Interdisciplinary Approach
Communications of the ACM
Smalltalk-80: The Language
Modeling co-creativity in art and technology
C&C '02 Proceedings of the 4th conference on Creativity & cognition
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Tools, conceptual frameworks, and empirical studies for early stages of design
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Explorations in art and technology
Explorations in art and technology
Iamascope: A Musical Application for Image Processing
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
interactions - The digital muse: HCI in support of creativity
Informing the design of computer-based environments to support creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Audiovisual Discourse in Digital Art
SIGGRAPH '04 ACM SIGGRAPH 2004 Art gallery
Dartmouth Symposium on the Future of Computer Music Software: A Panel Discussion
Computer Music Journal
Computer Music Journal
Human-Computer Interaction
Fractured ecologies: creating environments for collaboration
Human-Computer Interaction
About face interface: creative engagement in the new media arts and HCI
CHI '06 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Supporting creative and reflective processes
International Journal of Human-Computer Studies
Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization
HCI and new media arts: methodology and evaluation
CHI '07 Extended Abstracts on Human Factors in Computing Systems
An in-depth case study of art-technology collaboration
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Exact imagination and distributed creativity: a lesson from the history of animation
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Experience evaluation of interactive art: study of GEO landscapes
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
The reflective practitioner: in creation of PEGASYS
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
A communicative behaviour analysis of art-technology collaboration
Proceedings of the 2007 conference on Human interface: Part II
Kinetic art and embedded systems: a natural collaboration
Proceedings of the 42nd ACM technical symposium on Computer science education
Open software and art: a tutorial
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Model and algorithm for computer-aided inventive problem analysis
Computer-Aided Design
Makin' f*¢&|# cake: the innocent, the vulgar, and the scary
Proceedings of the 9th ACM Conference on Creativity & Cognition
Considering music production and culture management as an emerging digital ecosystem
Proceedings of the Fifth International Conference on Management of Emergent Digital EcoSystems
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Creativity research is a large and varied field in which the subject is characterized on many different levels. The arrival of digital media and computational tools has opened up new possibilities for creative practice. The cutting edge in the digital arts is a highly fertile ground for the investigation of creativity and the role of new technologies. The demands of such work often reveal the limitations of existing technologies and open the door to developing new approaches and techniques. This provides the creativity researcher with opportunities to understand the multi-dimensional characteristics of the creative process. At the same time, it places new demands upon the creators of the technological solutions and pushes forward our understanding of the future requirements of creative technologies. This paper is concerned with the nature of creativity and the design of creativity enhancing computer systems. The research has multi-disciplinary foundations in human-computer interaction and creative practice in Art, Design, Science and Engineering. As a result of a series of studies of creative people and the associated developments in technology, a strategy for practice-based research has evolved in which research and practice are interdependent activities that have mutual benefits as well its distinctive outcomes. This paper charts the development of that co-evolutionary process from the foundation studies to recent outcomes of a major project in art and technology collaboration. The notion of the Studio as a laboratory in the field is introduced and a new methodology for systematic practice-based research is presented. From the results of the investigations that took place, opportunities for the development of technology environments for creative collaboration are proposed.