Creativity, art practice, and knowledge
Communications of the ACM
Communications of the ACM
Explorations in art and technology
Explorations in art and technology
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
What can computer science learn from a fine arts approach to teaching?
Proceedings of the 36th SIGCSE technical symposium on Computer science education
The studio as laboratory: combining creative practice and digital technology research
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Scratch for budding computer scientists
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Environments for creativity: a lab for making things
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Propagating collaboration: an instructional methodology for artists and engineers
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
An in-depth case study of art-technology collaboration
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Artbotics: community-based collaborative art and technology education
ACM SIGGRAPH 2007 educators program
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
Exploring studio-based instructional models for computing education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Physical computing: sensing and controlling the physical world with computers
Physical computing: sensing and controlling the physical world with computers
Getting Started with Arduino
Integrating pedagogical code reviews into a CS 1 course: an empirical study
Proceedings of the 40th ACM technical symposium on Computer science education
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Does studio-based instruction work in CS 1?: an empirical comparison with a traditional approach
Proceedings of the 41st ACM technical symposium on Computer science education
Implementing studio-based learning in CS2
Proceedings of the 41st ACM technical symposium on Computer science education
Jim Campbell: Material Light
Arts/tech collaboration with embedded systems and kinetic art
ACM SIGGRAPH 2013 Talks
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We describe a cross-disciplinary collaborative course that pairs computer science and engineering (CSE) students with art students to engage in joint engineering design and creative studio projects. These projects combine embedded system design with sculpture to create kinetic art. We believe that this is a natural pairing of two disparate disciplines, and one that provides distinct educational benefits to both groups of students. In this paper we describe the course content, the collaborative process, the materials used in the class, and experience with a pilot version of the course taught in Fall 2009 the University of Utah.