Connections: new ways of working in the networked organization
Connections: new ways of working in the networked organization
Patterns of contact and communication in scientific research collaborations
Intellectual teamwork
Informal workplace communication: what is it like and how might we support it?
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Your place or mine? Learning from long-term use of audio-video communication
Computer Supported Cooperative Work
Trust breaks down in electronic contexts but can be repaired by some initial face-to-face contact
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's all in the words: supporting work activites with lightweight tools
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
An empirical study of global software development: distance and speed
ICSE '01 Proceedings of the 23rd International Conference on Software Engineering
Effects of four computer-mediated communications channels on trust development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introducing instant messaging and chat in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NetWORKers and their Activity in IntensionalNetworks
Computer Supported Cooperative Work
Trust without touch: jump-start trust with social chat
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The researcher's dilemma: evaluating trust in computer-mediated communication
International Journal of Human-Computer Studies - Special issue: Trust and technology
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Information Processing and Management: an International Journal
Distances and diversity: sources for social creativity
Proceedings of the 5th conference on Creativity & cognition
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
FEATURE: Empowering kids to create and share programmable media
interactions - Pencils before pixels: a primer in hand-generated sketching
Rethinking software design in participation cultures
Automated Software Engineering
Context-linked virtual assistants for distributed teams: an astrophysics case study
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Human-Computer Interaction
The changing face of digital science: new practices in scientific collaborations
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Towards social gaming methods for improving game-based computer science education
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Why it works (when it works): success factors in online creative collaboration
Proceedings of the 16th ACM international conference on Supporting group work
Collaborative creativity: a complex systems model with distributed affect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ConvoCons: a tool for building affinity among distributed team members
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Exploring tabletops as an effective tool to foster creativity traits
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Open software and art: a tutorial
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
From tools to communities: designs to support online creative collaboration in scratch
Proceedings of the 11th International Conference on Interaction Design and Children
Adapting grounded theory to construct a taxonomy of affect in collaborative online chat
Proceedings of the 30th ACM international conference on Design of communication
Statistical affect detection in collaborative chat
Proceedings of the 2013 conference on Computer supported cooperative work
The cost of collaboration for code and art: evidence from a remixing community
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the 2013 conference on Computer supported cooperative work companion
Proceeding of the 44th ACM technical symposium on Computer science education
Visualizing the performance of classification algorithms with additional re-annotated data
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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There has been much recent interest in the development of tools to foster remote collaboration and shared creative work. An open question is: what are the guidelines for this process? What are the key socio-technical preconditions required for a geographically distributed group to collaborate effectively on creative work, and are they different from the conditions of a decade or two ago? In an attempt to answer these questions, we conducted empirical studies of two seemingly very different online communities, both requiring effective collaboration and creative work: an international collaboration of astrophysicists studying supernovae to learn more about the expansion rate of the universe, and a group of children, ages 8-15, from different parts of the world, creating and sharing animated stories and video games on the Scratch online community developed at MIT. Both groups produced creative technical work jointly and were considered successful in their communities. Data included the analysis of thousands of lines from chat and comment logs over a period of several months, and interviews with community members. We discovered some surprising commonalities and some intriguing possibilities, and suggest guidelines for successful creative collaborations. Specifically, systems that support social creativity must facilitate sharing and play, and their design must consider the effects of repurposing, augmentation and behavior adaptation.