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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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HCI 97 Proceedings of HCI on People and Computers XII
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Shiny happy people building trust?: photos on e-commerce websites and consumer trust
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Linguistic mimicry and trust in text-based CMC
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RISE'06 Proceedings of the 3rd international conference on Rapid integration of software engineering techniques
A fuzzy trust evaluation method for knowledge sharing in virtual enterprises
Computers and Industrial Engineering
Building Consumer-to-Consumer Trust in E-Finance Marketplaces: An Empirical Analysis
International Journal of Electronic Commerce
Computer Animation and Virtual Worlds
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TRUST'12 Proceedings of the 5th international conference on Trust and Trustworthy Computing
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Robotics and Computer-Integrated Manufacturing
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The aim of this paper is to establish a methodological foundation for human-computer interaction (HCI) researchers aiming to assess trust between people interacting via computer-mediated communication (CMC) technology. The most popular experimental paradigm currently employed by HCI researchers are social dilemma games based on the Prisoner's Dilemma (PD), a technique originating from economics. HCI researchers employing this experimental paradigm currently interpret the rate of cooperation--measured in the form of collective pay-off--as the level of trust the technology allows its users to develop. We argue that this interpretation is problematic, since the game's synchronous nature models only very specific trust situations. Furthermore, experiments that are based on PD games cannot model the complexity of how trust is formed in the real world, since they neglect factors such as ability and benevolence. In conclusion, we recommend (a) means of improving social dilemma experiments by using asynchronous Trust Games, (b) collecting a broader range of data (in particular qualitative) and (c) increased use of longitudinal studies.