The invisible computer
The Mutual Knowledge Problem and Its Consequences for Dispersed Collaboration
Organization Science
Virtual teams: a review of current literature and directions for future research
ACM SIGMIS Database
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
The Wealth of Networks: How Social Production Transforms Markets and Freedom
The Wealth of Networks: How Social Production Transforms Markets and Freedom
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
FEATURE: Empowering kids to create and share programmable media
interactions - Pencils before pixels: a primer in hand-generated sketching
Context-linked virtual assistants for distributed teams: an astrophysics case study
Proceedings of the 2008 ACM conference on Computer supported cooperative work
A tale of two online communities: fostering collaboration and creativity in scientists and children
Proceedings of the seventh ACM conference on Creativity and cognition
Information Resources Management Journal
Measuring distributed affect in collaborative games
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Learning how to feel again: towards affective workplace presence and communication technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adapting grounded theory to construct a taxonomy of affect in collaborative online chat
Proceedings of the 30th ACM international conference on Design of communication
What motivates children to become creators of digital enriched artifacts?
Proceedings of the 9th ACM Conference on Creativity & Cognition
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The study of creativity has received significant attention over the past century, with a recent increase in interest in collaborative, distributed creativity. We posit that creativity in distributed groups is fostered by software interfaces that specifically enable socio-emotional or affective communication. However, previous work on creativity and affect has primarily focused on the individual, while group creativity research has concentrated more on cognition rather than affect. In this paper we propose a new model for creativity in distributed groups, based on the theory of groups as complex systems, that includes affect as well as cognition and that explicitly calls out the interface between individuals as a key parameter of the model. We describe the model, the four stages of collaborative creativity and the causal dynamics in each stage, and demonstrate how affect and interface can facilitate the generation, selection, and amplification of ideas in the various stages of collaborative creativity. We then validate our model with data from three field sites. The data was collected from longitudinal studies of two distributed groups involved in producing creative products--astrophysicists studying supernovae and the expansion rate of the universe and children creating multimedia programming projects online-"-and interviews with staff in a multinational engineering company.