Reflexive CSCW: supporting long-term personal work
Interacting with Computers
There's no place like home: continuing design in use
Design at work
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
A small matter of programming: perspectives on end user computing
A small matter of programming: perspectives on end user computing
Supporting knowledge-base evolution with incremental formalization
Supporting knowledge-base evolution with incremental formalization
Design rationale: concepts, techniques, and use
Design rationale: concepts, techniques, and use
Embedding critics in design environments
Readings in intelligent user interfaces
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
Sorting things out: classification and its consequences
Sorting things out: classification and its consequences
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
The Social Life of Information
The Social Life of Information
Supporting reuse by delivering task-relevant and personalized information
Proceedings of the 24th International Conference on Software Engineering
Explorations in art and technology
Explorations in art and technology
Supporting component-based software development with active component repository systems
Supporting component-based software development with active component repository systems
Open source: a conceptual framework for collaborative artifact and knowledge construction
Open source: a conceptual framework for collaborative artifact and knowledge construction
Beyond Productivity: Information, Technology, Innovation, and Creativity
Beyond Productivity: Information, Technology, Innovation, and Creativity
The New Division of Labor: How Computers Are Creating the Next Job Market
The New Division of Labor: How Computers Are Creating the Next Job Market
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social creativity: turning barriers into opportunities for collaborative design
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Beyond binary choices: integrating individual and social creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Supporting creativity in distributed scientific communities
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Speculative data and the creative imaginary: shared innovative visions between art and technology
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Supporting creativity with awareness in distributed collaboration
Proceedings of the 2007 international ACM conference on Supporting group work
Creativity support tools: accelerating discovery and innovation
Communications of the ACM
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
Rethinking software design in participation cultures
Automated Software Engineering
The distributed studio: towards a theory of virtual place for creative collaboration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
From DPS to MAS to ...: continuing the trends
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Reflections on the Interdisciplinary Collaborative Design of Mapping the Universe
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
A tale of two online communities: fostering collaboration and creativity in scientists and children
Proceedings of the seventh ACM conference on Creativity and cognition
Local issues, local uses: tools for robotics and sensing in community contexts
Proceedings of the seventh ACM conference on Creativity and cognition
Towards creative design using collaborative interactive genetic algorithms
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Rainbow of computer science
Meta-design blueprints: principles and guidelines for co-design in virtual environments
IS-EUD'11 Proceedings of the Third international conference on End-user development
Social discovery framework: building capacity and seeking solutions
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Beyond interaction: meta-design and cultures of participation
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Enabling live dialogic and collaborative learning between field and indoor contexts
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
International Journal of e-Collaboration
From organizational to community creativity: paragon leadership & creativity stories at etsy
Proceedings of the 2013 conference on Computer supported cooperative work
End User Development and Meta-Design: Foundations for Cultures of Participation
Journal of Organizational and End User Computing
Cultivating creativity in diverse teams
Proceedings of the 9th ACM Conference on Creativity & Cognition
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The power of the unaided, individual mind is highly overrated: The Renaissance scholar no longer exists. Although creative individuals are often thought of as working in isolation, the role of interaction and collaboration with other individuals is critical to creativity. Creative activity grows out of the relationship between individuals and their work, and from the interactions between an individual and other human beings. Because complex problems require more knowledge than any single person possesses, it is necessary that all involved stakeholders participate, communicate, collaborate, and learn from each other. Distances (across spatial, temporal, and technological dimensions) and diversity (bringing stakeholders together from different cultures) are important sources for social creativity.This paper describes conceptual frameworks and socio-technical environments (derived from the systems that we have developed over the last decade) in which social creativity can come alive.