Evolving interactions: agile design for networked media performance

  • Authors:
  • Andrew R. Brown;Steve Dillon;Thorin Kerr;Andrew Sorensen

  • Affiliations:
  • Queensland University of Technology & Australasian CRC for Interaction Design, Kelvin Grove, Brisbane, Australia;Queensland University of Technology & Australasian CRC for Interaction Design, Kelvin Grove, Brisbane, Australia;Queensland University of Technology & Australasian CRC for Interaction Design, Kelvin Grove, Brisbane, Australia;Queensland University of Technology & Australasian CRC for Interaction Design, Kelvin Grove, Brisbane, Australia

  • Venue:
  • OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
  • Year:
  • 2009

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Abstract

Network Jamming systems provide real-time collaborative performance experiences for novice or inexperienced users. In this paper we will outline the interaction design considerations that have emerged during evolutionary development cycles of the jam2jam Network Jamming software. In particular we have used agile software design as a research method exploring the co-evolution of features and usability. Several significant iterations of the jam2jam software are presented as case studies and we outline the how core experiences and meaningful engagement has been maintained whilst enhancing user experience and skill develop opportunities. We outline design considerations that support engagement of young people around digital media performance especially in the areas of community arts and education.