Using puzzles in teaching algorithms
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Puzzles and games: addressing different learning styles in teaching operating systems concepts
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Tactile interfaces for small touch screens
Proceedings of the 16th annual ACM symposium on User interface software and technology
Analyze that: puzzles and analysis of algorithms
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Where is the answer?: the importance of curiosity in pervasive mobile games
Future Play '07 Proceedings of the 2007 conference on Future Play
Elaborating heuristic reasoning and rigor with mathematical games
ACM SIGCSE Bulletin
Playing different games on different phones: an empirical study on mobile gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Audio Puzzler: piecing together time-stamped speech transcripts with a puzzle game
MM '08 Proceedings of the 16th ACM international conference on Multimedia
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Crosstrainer: testing the use of multimodal interfaces in situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Easing assessment of game-based learning with and LAMS
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning
SensoDroid: multimodal interaction controlled mobile gaming
Proceedings of the 13th International Conference on Humans and Computers
An analysis of player strategies and performance in audio puzzles
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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This paper presents the design of a puzzle game for the Android platform along with a study on puzzle solving strategies across different interaction modalities. Solving puzzles is among the oldest challenges and entertainment activities available to us. However, despite major technological advances, the design of such games has never provided individuals with challenges beyond visual puzzles. We capitalized on this opportunity to tackle the design of puzzles which go beyond visual cues, utilizing sound and vibration feedback as well to offer a fresh challenge to players. Along with the design of this game, our research focused on analyzing puzzle solving strategies applied by users. In particular, this paper details a study in which we analyzed if players apply the same strategy to solve a visual and a audio puzzle. Results point that players often opt to solve prominent areas first, leaving more abstract zones to the end, independently from the interaction modality involved.