Overcoming the Lack of Screen Space on Mobile Computers
Personal and Ubiquitous Computing
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sound in the interface to a mobile computer
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
Tactile interfaces for small touch screens
Proceedings of the 16th annual ACM symposium on User interface software and technology
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multidimensional tactons for non-visual information presentation in mobile devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing audio and tactile crossmodal icons for mobile devices
Proceedings of the 9th international conference on Multimodal interfaces
Investigating the effectiveness of tactile feedback for mobile touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feel-good touch: finding the most pleasant tactile feedback for a mobile touch screen button
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audio or tactile feedback: which modality when?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Role of Choice in Longitudinal Recall of Meaningful Tactile Signals
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Multimodal interaction: A suitable strategy for including older users?
Interacting with Computers
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guided by touch: tactile pedestrian navigation
Proceedings of the 1st international workshop on Mobile location-based service
PocketNavigator: studying tactile navigation systems in-situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Puzzle games: player strategies across different interaction modalities
Proceedings of the 4th International Conference on Fun and Games
An analysis of player strategies and performance in audio puzzles
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Crossmodal Audio and Tactile Interaction with Mobile Touchscreens
International Journal of Mobile Human Computer Interaction
Remote and Autonomous Studies of Mobile and Ubiquitous Applications in Real Contexts
International Journal of Mobile Human Computer Interaction
Mo!Games: evaluating mobile gestures in the wild
Proceedings of the 15th ACM on International conference on multimodal interaction
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
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We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effects on performance with audio and tactile feedback, the impact of context such as location and situation on performance and personal modality preference. The results of this study indicate that crossmodal feedback can aid users in entering answers quickly and accurately using a variety of different widgets. Our study shows that there are times when audio is more appropriate than tactile and vice versa and for this reason devices should support both tactile and audio feedback to cover the widest range of environments, user preference, locations and tasks.