Introducing Statistics for Social Research: Step-by-Step Calculations and Computer Techniques Using SPSS
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
BodySpace: inferring body pose for natural control of a music player
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Wrist rotation for interaction in mobile contexts
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Head tilting for interaction in mobile contexts
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Crosstrainer: testing the use of multimodal interfaces in situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Would you do that?: understanding social acceptance of gestural interfaces
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal mobile interactions: usability studies in real world settings
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
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The user experience of performing gesture-based interactions in public spaces is highly dependent on context, where users must decide which gestures they will use and how they will perform them. In order to complete a realistic evaluation of how users make these decisions, the evaluation of such user experiences must be completed "in the wild." Furthermore, studies need to be completed within different cultural contexts in order to understand how users might adopt gesture differently in different cultures. This paper presents such a study using a mobile gesture-based game, where users in the UK and India interacted with this game over the span of 6 days. The results of this study demonstrate similarities between gesture use in these divergent cultural settings, illustrate factors that influence gesture acceptance such as perceived size of movement and perceived accuracy, and provide insights into the interaction design of mobile gestures when gestures are distributed across the body.