Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Technology and perception: the contribution of sensory substitution systems
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Tactile interfaces for small touch screens
Proceedings of the 16th annual ACM symposium on User interface software and technology
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing audio and tactile crossmodal icons for mobile devices
Proceedings of the 9th international conference on Multimodal interfaces
Investigating the effectiveness of tactile feedback for mobile touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vibrotactile feedback to aid blind users of mobile guides
Journal of Visual Languages and Computing
Head tilting for interaction in mobile contexts
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
overView: physically-based vibrotactile feedback for temporal information browsing
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Crosstrainer: testing the use of multimodal interfaces in situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Multimodal interaction: A suitable strategy for including older users?
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Maintaining and modifying pace through tactile and multimodal feedback
Interacting with Computers
The role of modality in notification performance
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Perceived physicality in audio-enhanced force input
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
HapticArmrest: remote tactile feedback on touch surfaces using combined actuators
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
The application of multiple modalities for improved home care reminders
CHI '12 Extended Abstracts on Human Factors in Computing Systems
An investigation into the use of tactile instructions in snowboarding
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Crossmodal Audio and Tactile Interaction with Mobile Touchscreens
International Journal of Mobile Human Computer Interaction
SmartDCap: semi-automatic capture of higher quality document images from a smartphone
Proceedings of the 2013 international conference on Intelligent user interfaces
Did you notice?: neuronal processing of multimodal mobile phone feedback
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Emergent effects in multimodal feedback from virtual buttons
ACM Transactions on Computer-Human Interaction (TOCHI)
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
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When designing interfaces for mobile devices it is import-ant to take into account the variety of contexts of use. We present a study that examines how changing noise and dis-turbance in the environment affects user performance in a touchscreen typing task with the interface being presented through visual only, visual and tactile, or visual and audio feedback. The aim of the study is to show at what exact environmental levels audio or tactile feedback become inef-fective. The results show significant decreases in perform-ance for audio feedback at levels of 94dB and above as well as decreases in performance for tactile feedback at vibration levels of 9.18g/s. These results suggest that at these levels, feedback should be presented by a different modality. These findings will allow designers to take advantage of sensor enabled mobile devices to adapt the provided feed-back to the user's current context.