Haptic recognition of shapes at different scales: A comparison of two methods of interaction
Interacting with Computers
Designing the ground for pleasurable experience
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Designing audio and tactile crossmodal icons for mobile devices
Proceedings of the 9th international conference on Multimodal interfaces
Journal on Image and Video Processing
Journal on Image and Video Processing
Tactile sensory substitution: Models for enaction in HCI
Interacting with Computers
Audio or tactile feedback: which modality when?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptive supplementation for an access to graphical interfaces
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Modeling context in haptic perception, rendering and visualization
MIS'05 Proceedings of the 11th international conference on Advances in Multimedia Information Systems
How does representation modality affect user-experience of data artifacts?
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Crossmodal Audio and Tactile Interaction with Mobile Touchscreens
International Journal of Mobile Human Computer Interaction
In touch with space: embodying live data for tangible interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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The strong programme of research in the study and development of cognitive technologies today is based on the hypothesis that these technologies are not only technical means which enable us to enhance our calculating, memorising or perceptive abilities, but that they actually play a key role in the constitution of human experience. The aim of the article is to provide this hypothesis with experimental content through the study of a series of very specific technical devices usually referred to as "sensory substitution systems". After analysing some of the results achieved so far, we describe several experiments on the construction of a three dimensional perceptual space through technical means. We then demonstrate the role of human action, and therefore, of the "corps propre" (the body from the point of view of the subject), in the process of the construction of perception. These experiments will also enable us to discuss the conditions for conducting fundamental research in the field of technology, combining scientific method and phenomenological analysis. In conclusion we suggest various possible lines of future research on this subject.