Using nonspeech sounds to provide navigation cues
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Haptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Feel the "fabric": an audio-haptic interface
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Toward achieving universal usability for older adults through multimodal feedback
CUU '03 Proceedings of the 2003 conference on Universal usability
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
A First Investigation into the Effectiveness of Tactons
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Perception of Short Tactile Pulses Generated by a Vibration Motor in a Mobile Phone
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Gait phase effects in mobile interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feel who's talking: using tactons for mobile phone alerts
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Multidimensional tactons for non-visual information presentation in mobile devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Effect of Sound on Haptic Perception
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Gait alignment in mobile phone conversations
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainer
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Audio or tactile feedback: which modality when?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards identifying distinguishable tactons for use with mobile devices
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Maintaining levels of activity using a haptic personal training application
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Perceived Vibration Strength in Mobile Devices: The Effect of Weight and Frequency
IEEE Transactions on Haptics
Hi-index | 0.00 |
Older adults are recommended to remain physically active to reduce the risk of chronic diseases and to maintain psychological well-being. At the same time, research also suggests that levels of fitness can be raised among this group. This paper describes the development and evaluation of a mobile technology, which enables older adults to monitor and modify their walking habits, with the long-term aim of sustaining appropriate levels of physical activity. An empirical study was conducted with twenty older adults to determine the feasibility of the proposed solution, with results indicating that tactile signals could be perceived while in motion and could support participants in walking at a range of paces. However, the effects were difficult to discern due to limitations of the hardware. In response, a novel low-cost prototype was developed to amplify vibrations, and effectiveness of redundant auditory information was investigated with the goal of enhancing the perception of the cues. A second study was conducted to determine the impact of multimodal feedback on walking behavior. Findings revealed that participants were able to maintain a desired level of pace more consistently when redundant auditory information was presented alongside the tactile feedback. When the visual channel is not available, these results suggest that tactile cues presented via a mobile device should be augmented with auditory feedback. Our research also suggests that mobile devices could be made more effective for alternative applications if they are designed to allow for stronger tactile feedback.