The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Digital signal processing and the microcontroller
Digital signal processing and the microcontroller
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
The AHI: an audio and haptic interface for contact interactions
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Haptic techniques for media control
Proceedings of the 14th annual ACM symposium on User interface software and technology
Fast and Stable Animation of Cloth with an Approximated Implicit Method
CGI '00 Proceedings of the International Conference on Computer Graphics
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Feel the "fabric" via the phantom
Feel the "fabric" via the phantom
Presence: Teleoperators and Virtual Environments
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
A guided tour in haptic audio visual environments and applications
International Journal of Advanced Media and Communication
Crossmodal congruence: the look, feel and sound of touchscreen widgets
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Evoked friction on a smooth touch device
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Maintaining and modifying pace through tactile and multimodal feedback
Interacting with Computers
Motion-driven concatenative synthesis of cloth sounds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Cutaneous tactile synthesis for cultural heritage exhibition
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Exploring frictional surface properties for haptic-based online shopping
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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An objective fabric modeling system should convey not only the visual but also the haptic and audio sensory feedbacks to remote/internet users via an audio-haptic interface. In this paper we develop a fabric surface property modeling system consisting of a stylus based fabric characteristic sound modeling, and an audio-haptic interface. By using a stylus, people can perceive fabrics surface roughness, friction, and softness though not as precisely as with their bare fingers. The audio-haptic interface is intended to simulate the case of "feeling a virtually fixed fabric via a rigid stylus" by using the PHANToM haptic interface. We develop a DFFT based correlation-restoration method to model the surface roughness and friction coefficient of a fabric, and a physically based method to model the sound of a fabric when rubbed by a stylus. The audio-haptic interface, which renders synchronized auditory and haptic stimuli when the virtual stylus rubs on the surface of a virtual fabric, is developed in VC++6.0 by using OpenGL and the PHANToM GHOST SDK. We asked subjects to test our audio-haptic interface and they were able to differentiate the surface properties of virtual fabrics in the correct order. We show that the virtual fabric is a good modeling of the real counterpart.