Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
B-spline surfaces for ship hull design
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Physical modeling with B-spline surfaces for interactive design and animation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Use of multiple representations for simulating cloth shapes and motions: an overview
IBM Journal of Research and Development
Cartoon Animation and Morphing with Wavelet Curve Descriptor
Multidimensional Systems and Signal Processing
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Realistic Rendering and Animation of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
Faking Dynamics of Ropes and Springs
IEEE Computer Graphics and Applications
3D virtual clothing: from garment design to web3d visualization and simulation
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Computer graphics companion
Animating deformable models: different approaches
CA '95 Proceedings of the Computer Animation
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Feel the "fabric": an audio-haptic interface
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
ISATP '95 Proceedings of the 1995 IEEE International Symposium on Assembly and Task Planning
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Virtual product presentation based on images and graphics
Integrated image and graphics technologies
Encyclopedia of Computer Science
Knotting/Unknotting Manipulation of Deformable Linear Objects
International Journal of Robotics Research
ACM SIGGRAPH 2006 Courses
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A system for articulated tracking incorporating a clothing model
Machine Vision and Applications
ACM SIGGRAPH 2007 courses
From Interactive Positioning to Automatic Try-On of Garments
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
3D virtual apparel design for industrial applications
Computer-Aided Design
A CAD-oriented cloth simulation system with stable and efficient ODE solution
Computers and Graphics
Interactive virtual try-on clothing design systems
Computer-Aided Design
Fast virtual cloth energy minimization
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
A survey on CAD methods in 3D garment design
Computers in Industry
Faking dynamics of cloth animation for animated films
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Cloth x-ray: mocap of people wearing textiles
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
A practical microcylinder appearance model for cloth rendering
ACM Transactions on Graphics (TOG)
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In image synthesis, cloth objects such as clothes are most often modelled as textures mapped onto rigid surfaces. However, in order to represent such objects more realistically, their physical properties must be examined. This paper describes a method for modelling cloth material hanging in three dimensions when supported by any number of constraint points. The cloth synthesized with this model contains folds and appears more realistic than simple texture mapping. This paper also describes a method for rendering the cloth once its free-hanging shape has been determined.The computation of the surface of a free-hanging cloth is performed in two stages. The first stage approximates the shape of the surface which is interior to the constraint points, and the second stage performs a relaxation process on all points on the surface to arrive at a close approximation to its shape. The rendering of the surfaces is done using a ray-tracer which treats the surface as a mesh of line segments.