Introduction to the Graphical Kernel System (GKS) (2nd ed. revised for international standard)
Introduction to the Graphical Kernel System (GKS) (2nd ed. revised for international standard)
The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A practical introduction to PHIGS and PHIGS PLUS
A practical introduction to PHIGS and PHIGS PLUS
The algorithmic beauty of sea shells
The algorithmic beauty of sea shells
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
3d Computer Graphics
PNG: The Definitive Guide
Introduction to Computer Graphics
Introduction to Computer Graphics
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Computer graphics consists ot two steps: describing an image and then displaying it. There are a number of other issues that also come into play with computer graphics (or simply graphics). Is the image an individual one or part of a series of images in an animation? Is the image to be static, or can a computer user interact with a software package to change it? Is the goal of the image to be higly realistic because it will be viewed at length, or is it just to give a quick impression of the scene?