The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Adaptive refinement for mass/spring simulations
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Numerical Recipes in C: The Art of Scientific Computing
Numerical Recipes in C: The Art of Scientific Computing
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
3D virtual clothing: from garment design to web3d visualization and simulation
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
CA '02 Proceedings of the Computer Animation
Physically Based Adaptive Triangulation of Freeform Surfaces
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
Collision Detection for Clothed Human Animation
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Automatic pre-positioning of virtual clothing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Cloth animation with adaptively refined meshes
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Computer Animation and Virtual Worlds - CASA 2005
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In this paper we present a method for fast energy minimization of virtual garments. Our method is based upon the idea of multiresolution particle system. When garments are approximately positioned around a virtual character, their spring energy may be high, which will cause instability or at least long execution time of the simulation. An energy minimization algorithm is needed; if a fixed resolution is used, it will require many iterations to reduce its energy. Even though the complexity of each iteration is O(n), with a high resolution mass-spring system, this minimization process can take a whole day. The hierarchical method presented in this paper is used to reduce significantly the execution time of the minimization process. The garments are firstly discretized in several resolutions. Once the lowest resolution particles system is minimized (in a short time), a higher resolution model is derived, then minimized. The procedure is iterated up to the highest resolution. But at this stage, the energy to minimize is already much lower so that minimization takes a reasonable time.