Automatic pre-positioning of virtual clothing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Generating seams and wrinkles for virtual clothing
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Fast continuous collision detection among deformable models using graphics processors
Computers and Graphics
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Fast virtual cloth energy minimization
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Stable spaces for real-time clothing
ACM SIGGRAPH 2010 papers
A method of drawing cloth patterns with fabric behavior
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
Virtual garment pre-positioning
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Fast continuous collision detection among deformable models using graphics processors
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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We present an efficient method for rapid animation of mass-spring model with a large number of mass-points. Realistic cloth simulation requires large amount of time in general. This is not only because the calculation for one step requires much time but also because the cloth simulation easily tends to become unstable. Although the implicit method can make the simulation stable [1 ], it is still impossible to generate interactive animation when the number of mass-points is sufficiently large enough to represent realistic wrinkles. An efficient animation method proposed by Desbrun [3 ] also involves O(n2) sized matrix so that itcannot be applied to models with a large number of mass-points. A stable approximate method without matrix operations has been introduced [6 ], but its physical correctness is significantly impaired as the stiffness increases or the time-step becomes large. In this paper, we propose a bilayered approach for efficient cloth animation with a large number of mss-points. The proposed method uses two mass-spring meshes. One of them is a rough mesh for representing global motion, and the other is a fine mesh for realistic wrinkles.The experimental results show that the method can be successfully used for real-time animation of plausible cloth models.