Physically Based Adaptive Triangulation of Freeform Surfaces

  • Authors:
  • Patrick Chouraqui;Gershon Elber

  • Affiliations:
  • -;-

  • Venue:
  • CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
  • Year:
  • 1996

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Abstract

This paper studies an adaptive polygonization method for parametric surfaces that is physically based. A set of sampled points is distributed by this algorithm according to the curvature field of the surface. A triangulation is then superimposed over this sampled set. The locations of these sampled points are obtained by employing physically based models of interaction of particles. Two physical models are considered in this study: a spring-mass model and a model of electrostatically charged particles. The resulting algorithm equally distributes the approximation error of the triangulation throughout the surface, once the equilibrium state of the physical model is reached.