The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
3D virtual clothing: from garment design to web3d visualization and simulation
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Automatic pre-positioning of virtual clothing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Virtual garment pre-positioning
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Hi-index | 0.00 |
With the large development of computer graphics hardware and virtual cloth simulation techniques, virtual try-on of garments has become possible. An Internet-based shop will reduce significantly the cost of garment manufacturing as only paid garments will be manufactured. On top of that, a client will also be able to buy exactly what he wants and garments will be fitted to him/her. In this paper, we describe a virtual try-on system that allows a particular user to try garments easily. After loading his/her 3D digital model, he will be able to select the clothes he wants from a data base and see himself/herself wearing it virtually in 3D. The proposed system consists of two major parts : first, the 2D positioning part which requires a designer's interaction; second, a 3D part, fully automatic which will be installed in the user's computer, which allows tim to access a garments'catalog and see himself wearing virtually the chosen garment.