The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic Rendering and Animation of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Approximate methods for improving surface appearance
Approximate methods for improving surface appearance
Modeling, rendering and animating human hair
Modeling, rendering and animating human hair
The Visual Computer: International Journal of Computer Graphics
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ACM SIGGRAPH 2005 Papers
Generalized approach to rendering fabric
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
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ACM SIGGRAPH 2010 papers
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ACM SIGGRAPH 2010 papers
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ACM SIGGRAPH 2011 papers
Specular reflection from woven cloth
ACM Transactions on Graphics (TOG)
A volumetric approach to predictive rendering of fabrics
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Efficient cloth modeling and rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Anisotropic spherical Gaussians
ACM Transactions on Graphics (TOG)
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This article introduces a practical shading model for cloth that can simulate both anisotropic highlights as well as the complex color shifts seen in cloth made of different colored threads. Our model is based on extensive Bidirectional Reflectance Distribution Function (BRDF) measurements of several cloth samples. We have also measured the scattering profile of several different individual cloth threads. Based on these measurements, we derived an empirical shading model capable of predicting the light scattering profile of a variety of threads. From individual threads, we synthesized a woven cloth model, which provides an intuitive description of the layout of the constituent threads as well as their tangent directions. Our model is physically plausible, accounting for shadowing and masking by the threads. We validate our model by comparing predicted and measured light scattering values and show how it can reproduce the appearance of many cloth and thread types, including silk, velvet, linen, and polyester. The model is robust, easy to use, and can simulate the appearance of complex highlights and color shifts that cannot be fully handled by existing models.