Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Modeling, rendering and animating human hair
Modeling, rendering and animating human hair
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Quick image-based lighting of hair
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Generating realistic human hair for "The Matrix Reloaded"
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
Efficient multiple scattering in hair using spherical harmonics
ACM SIGGRAPH 2008 papers
Dual scattering approximation for fast multiple scattering in hair
ACM SIGGRAPH 2008 papers
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A practical approach for photometric acquisition of hair color
ACM SIGGRAPH Asia 2009 papers
The Design of Everyday Things
Single photo estimation of hair appearance
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Point-based hair global illumination
ACM SIGGRAPH ASIA 2010 Sketches
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
Interactive hair rendering and appearance editing under environment lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
Untangling hair rendering at Disney
ACM SIGGRAPH 2011 Talks
ISHair: importance sampling for hair scattering
ACM SIGGRAPH 2012 Talks
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
ISHair: Importance Sampling for Hair Scattering
Computer Graphics Forum
An energy-conserving hair reflectance model
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
A practical microcylinder appearance model for cloth rendering
ACM Transactions on Graphics (TOG)
Animating wet hair interacting with particle-based fluid
SIGGRAPH Asia 2013 Posters
Importance sampling for physically-based hair fiber models
SIGGRAPH Asia 2013 Technical Briefs
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Rendering hair in motion pictures is an important and challenging task. Despite much research on physically based hair rendering, it is currently difficult to benefit from this work because physically based shading models do not offer artist friendly controls. As a consequence much production work so far has used ad hoc shaders that are easier to control, but often lack the richness seen in real hair. We show that physically based shading models fail to provide intuitive artist controls and we introduce a novel approach for creating an art-directable hair shading model from existing physically based models. Through an informal user study we show that this system is easier to use compared to existing systems. Our shader has been integrated into the production pipeline at the Walt Disney Animation Studios and is being used in the production of the upcoming animated feature film Tangled.