ISHair: Importance Sampling for Hair Scattering

  • Authors:
  • Jiawei Ou;Feng Xie;Parashar Krishnamachari;Fabio Pellacini

  • Affiliations:
  • DreamWorks Animation and Dartmouth College;DreamWorks Animation;DreamWorks Animation;Dartmouth College and Sapienza University of Rome

  • Venue:
  • Computer Graphics Forum
  • Year:
  • 2012

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Abstract

We present an importance sampling method for the bidirectional scattering distribution function (bsdf) of hair. Our method is based on the multi-lobe hair scattering model presented by Sadeghi et al. [SPJT10]. We reduce noise by drawing samples from a distribution that approximates the bsdf well. Our algorithm is efficient and easy to implement, since the sampling process requires only the evaluation of a few analytic functions, with no significant memory overhead or need for precomputation. We tested our method in a research raytracer and a production renderer based on micropolygon rasterization. We show significant improvements for rendering direct illumination using multiple importance sampling and for rendering indirect illumination using path tracing. © 2012 Wiley Periodicals, Inc.