SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Physically based lighting calculations for computer graphics
Physically based lighting calculations for computer graphics
Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Interactive rendering of wavelet projected light fields
Proceedings of the 1999 conference on Graphics interface '99
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Advanced Global Illumination
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Representations and uses of light distribution functions
Representations and uses of light distribution functions
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Bidirectional importance sampling for illumination from environment maps
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Splatting indirect illumination
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Generalized wavelet product integral for rendering dynamic glossy objects
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
A first-order analysis of lighting, shading, and shadows
ACM Transactions on Graphics (TOG)
Incremental wavelet importance sampling for direct illumination
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Fast, realistic lighting and material design using nonlinear cut approximation
ACM SIGGRAPH Asia 2008 papers
Factoring of multiple function wavelet production sampling
WSEAS TRANSACTIONS on SYSTEMS
Affine double- and triple-product wavelet integrals for rendering
ACM Transactions on Graphics (TOG)
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
ACM SIGGRAPH Asia 2009 papers
Adaptive sampling for environment mapping
Proceedings of the 26th Spring Conference on Computer Graphics
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Differential domain analysis for non-uniform sampling
ACM SIGGRAPH 2011 papers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Importance Caching for Complex Illumination
Computer Graphics Forum
Advanced (quasi) Monte Carlo methods for image synthesis
ACM SIGGRAPH 2012 Courses
ISHair: Importance Sampling for Hair Scattering
Computer Graphics Forum
Augmented Reality: Reciprocal shading for mixed reality
Computers and Graphics
Table-driven adaptive importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Exploiting visibility correlation in direct illumination
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Real-time shading with filtered importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Importance point projection for GPU-based final gathering
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Two stage importance sampling for direct lighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Sequential sampling for dynamic environment map illumination
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Efficient wavelet rotation for environment map rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Real-time kd-tree based importance sampling of environment maps
Proceedings of the 28th Spring Conference on Computer Graphics
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
Special Section on CAD/Graphics 2013: Adaptive importance photon shooting technique
Computers and Graphics
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We present a new technique for importance sampling products of complex functions using wavelets. First, we generalize previous work on wavelet products to higher dimensional spaces and show how this product can be sampled on-the-fly without the need of evaluating the full product. This makes it possible to sample products of high-dimensional functions even if the product of the two functions in itself is too memory consuming. Then, we present a novel hierarchical sample warping algorithm that generates high-quality point distributions, which match the wavelet representation exactly. One application of the new sampling technique is rendering of objects with measured BRDFs illuminated by complex distant lighting --- our results demonstrate how the new sampling technique is more than an order of magnitude more efficient than the best previous techniques.