Fast and detailed approximate global illumination by irradiance decomposition
ACM SIGGRAPH 2005 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
Stochastic glossy global illumination on the GPU
Proceedings of the 21st spring conference on Computer graphics
Rendering translucency with Perlin noise
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Approximate ambient occlusion for trees
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Accurate Direct Illumination Using Iterative Adaptive Sampling
IEEE Transactions on Visualization and Computer Graphics
Generalized wavelet product integral for rendering dynamic glossy objects
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Light animation with precomputed light paths on the GPU
GI '06 Proceedings of Graphics Interface 2006
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Second-order illumination in real-time (student paper)
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Foundations and Trends® in Computer Graphics and Vision
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Stacked-widget visualization of scheduling-based algorithms
Proceedings of the 4th ACM symposium on Software visualization
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Factoring of multiple function wavelet production sampling
WSEAS TRANSACTIONS on SYSTEMS
Adaptive global visibility sampling
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A low-complexity discrete radiosity method
Computers and Graphics
Computer Graphics education in different curricula: analysis and proposal for courses
Computers and Graphics
Use of geometry in finite element thermal radiation combined with ray tracing
Journal of Computational and Applied Mathematics
Variable-Source Shading Analysis
International Journal of Computer Vision
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Differential domain analysis for non-uniform sampling
ACM SIGGRAPH 2011 papers
Specular reflection from woven cloth
ACM Transactions on Graphics (TOG)
Point sampling with general noise spectrum
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Benford's law for natural and synthetic images
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Coherent out-of-core point-based global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Wavelet radiance transport for interactive indirect lighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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